# Aptabase Analytics for Godot Games

Aptabase is an open source, privacy-first alternative to Google Firebase Analytics for Godot Games: it collects no personal data, uses no cookies or device identifiers, and needs no consent banner.

## Get started

1. Register: [European Union](https://eu.aptabase.com/auth/register) or [United States](https://us.aptabase.com/auth/register) — takes less than a minute, no credit card required.

2. Create an app in the dashboard and copy its App Key from the **Instructions** menu (`A-EU-*` / `A-US-*`).

3. Instrument your app with the [Godot SDK for Aptabase](https://github.com/aptabase/aptabase-godot) — see the quickstart below.

4. Explore: events show up on your dashboard in real time.

## Quickstart: Godot

Package: `addons/aptabase (autoload singleton)`
Install: `Copy addons/aptabase into your project and enable the plugin`
Repo: https://github.com/aptabase/aptabase-godot
Requires: Godot 4.2+

### Initialization and tracking

Copy the `addons/aptabase` folder into your project's `addons/` directory and enable the plugin under Project > Project Settings > Plugins. That registers an `Aptabase` autoload singleton:

```gdscript
func _ready() -> void:
    Aptabase.init("<YOUR_APP_KEY>", {"app_version": "1.2.3"})
    Aptabase.track("app_started")
    Aptabase.track("level_completed", {"level": 3, "score": 1200})
```

Options: `is_debug` (default: `OS.is_debug_build()`), `max_batch_size` (25), `flush_interval` (10s), `timeout` (30s). Events are batched and sent in the background; a failed request is logged and retried and never affects the game.

### How the SDK behaves

- Nothing is tracked automatically — you call the track function for each event.
- Every event is enriched automatically with OS name/version, app version and locale.
- Custom property values must be strings or numbers.
- Tracking calls are non-blocking and run in the background.
- Events are separated into Debug and Release build modes automatically (see https://aptabase.com/docs/build-modes).

## Why add analytics to your Godot Games?

- **Game Interaction** — Are you aware of what users spend most of their time on your game? What configurations that majority of your users prefer? Gaining insights into these areas allows you to make well-informed decisions on future focus points for enhancing your Godot games user experience.
- **Location and Language** — Understanding the geographical distribution of your user base can significantly inform the decision to localize your Godot games, thereby enhancing its global accessibility and visibility on that market.
- **What devices and versions are my users on?** — Aptabase efficiently gathers data such as the names of operating systems such as Windows, PlayStation, Xbox, etc., and their respective versions. This valuable insight enables you to concentrate on crafting enhanced user experiences tailored to the most widely used OS and versions.

## Privacy

- Sessions are completely anonymous and untraceable. Data is never linked to an identifiable individual — no pseudonymisation, full anonymisation.
- No device identifiers, cookies, fingerprinting or long-term user identification.
- Aptabase collects no personal data, so your app stays compliant with strict privacy regulations without a consent banner.

## Pricing

Free up to 20,000 events/month. Paid plans from $10/month for 200,000 events up to $450/month for 50,000,000 events. No overage fees. Details: https://aptabase.com/pricing

More: [Documentation](https://aptabase.com/docs) · [All SDKs](https://aptabase.com/integrations) · [SDK reference](https://aptabase.com/llms-full.txt) · [About](https://aptabase.com/about)
